39 short pages about one game, in five sections

Those Who Came BeforeDesign Notes

or “How an Artefact Gets Made and Why the Design Argues Back”

A game about an archaeologist whose mistakes compound into an unreliable narrative. These pages document the ideas underneath it, the design that turns misreading an artefact into the point, and the pipeline that makes every artefact a real object with a ground truth the player never reads directly.

No prior archaeology required. No prior game development either, and no prior software background: the Ideas section needs neither.

Ledger
runtimeDeno · SvelteKit 2 engineTypeScript, framework-free roadmap115 / 359 tasks pipeline6 of 9 stages shipped spec14 documents, doc 11 closed
Legend
How settled the thinking is. Six rungs, drawn as dots: ○○○○○ an itch nobody has resolved, through to ●●●●● a position taken. How much of it exists in code. Unbuilt, designed only, partial, or shipped. They move independently: a page can be a firm position nothing has built, or shipped code whose thinking is still a draft.

New here? pick a way in

The Vision : if you've never seen the game. No code, no archaeology. Two Readings of the Same Sword : if you want to know why it's built this way. Seeding & Determinism : if you're about to read the code.
Fieldnotes

What we're still working out

7 entries
Fieldnotes

Settledness is the subject, not a caveat: each entry carries how far it has travelled from an itch to a stand.

itch○○○○○something caught your attention and hasn't resolved into a thought
hunch●○○○○you think you know the answer and can't yet say why
sketch●●○○○the shape of an answer is on the page, but the parts don't connect
draft●●●○○it holds together and reads through, with nothing decided
call●●●●○something has been chosen, not committed to
stand●●●●●it's taken a position; it moves to Design when Jason says so
Ideas

What this is about

5 entries
Ideas
✘ obsidian is not available locally  (found to be false, year 23)
↓  ✓ therefore it was imported
↓  ✓ therefore contact existed
↓  ✓ therefore the river carried goods
↓  ✓ therefore the fort protected trade
four valid inferences. no mistake was made after the first.
Design

Why it's like this

14 entries
Mechanism

How it works

9 entries
Practice

How the work is done

3 entries